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Drogi Gościu. Nie jesteś zalogowany, bądź zarejestrowany na naszym forum, ale pomimo tego możesz tworzyć wątki i odpowiadać w tematach, z tym że wszystkie Twoje wiadomości będą musiały zostać ręcznie zatwierdzone przez Administratora. Z tego powodu zachęcamy Cię do założenia konta (bądź zalogowania), aby uniknąć tych ograniczeń.

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masterfrytka
Wiadomość dodana przez Less_Than3,

Otrzymujesz ostrzeżenie 5% za niezastosowanie wzoru oraz tematu wątku.

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Cytat

 [10:44:03] [main/WARN]: Failed to add PDH Counter: \Plik stronicowania(_Total)\% Usage, Error code: 0xC0000BB8
[10:44:03] [main/WARN]: Failed to add counter for PDH object: Plik stronicowania
[10:44:03] [main/WARN]: Disabling further attempts to query Paging File.
[10:44:11] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:44:13] [Render thread/INFO]: Setting user: MasterFrytka
[10:44:13] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 build 10
[10:44:18] [Render thread/INFO]: Narrator library for x64 successfully loaded
[10:44:18] [Render thread/INFO]: Reloading ResourceManager: Default, §bOverlay Grafa §a1.16 §fMarzec 2021.zip
[10:44:21] [Worker-Main-7/WARN]: Unable to load model: 'minecraft:block/generic_block' referenced from: minecraft:enchanting_table#: java.io.FileNotFoundException: minecraft:models/block/generic_block.json
[10:44:23] [Worker-Main-9/ERROR]: Using missing texture, unable to load minecraft:textures/item/debug_stick.png : java.io.FileNotFoundException: minecraft:textures/item/debug_stick.png
[10:44:24] [Render thread/INFO]: OpenAL initialized.
[10:44:24] [Render thread/INFO]: Sound engine started
[10:44:24] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
[10:44:24] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[10:44:24] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[10:44:24] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[10:44:24] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[10:44:24] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[10:44:24] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[10:44:25] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[10:44:25] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[10:44:25] [Render thread/INFO]: Created: 256x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[10:44:32] [Render thread/INFO]: Connecting to mc.realcraft.pl, 25565
[10:44:34] [Server Pinger #3/ERROR]: Can't ping ljaypl: Nieznany host
[10:44:34] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
[10:44:34] [Render thread/FATAL]: Error executing task on Client
java.lang.NullPointerException: Cannot invoke "eml.f(String)" because "this.f.t" is null
    at eji.a(SourceFile:1740) ~[1.17.jar:?]
    at qm.a(SourceFile:60) ~[1.17.jar:?]
    at qm.a(SourceFile:8) ~[1.17.jar:?]
    at pm.a(SourceFile:21) ~[1.17.jar:?]
    at aqu.c(SourceFile:151) [1.17.jar:?]
    at aqy.c(SourceFile:23) [1.17.jar:?]
    at aqu.z(SourceFile:125) [1.17.jar:?]
    at aqu.bq(SourceFile:110) [1.17.jar:?]
    at dvo.f(SourceFile:1077) [1.17.jar:?]
    at dvo.e(SourceFile:730) [1.17.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:217) [1.17.jar:?]
[10:44:35] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:44:35] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
[10:44:36] [Render thread/WARN]: Received passengers for unknown entity
[10:44:36] [Render thread/INFO]: [CHAT] 
[10:44:36] [Render thread/INFO]: [CHAT] >> Witaj graczu MasterFrytka na RealCraft.pl
[10:44:36] [Render thread/INFO]: [CHAT] >> Na serwerze jest aktualnie 88 osób
[10:44:36] [Render thread/INFO]: [CHAT] >> Twój adres IP to 213.134.162.68
[10:44:36] [Render thread/INFO]: [CHAT] >> Jest to twoje 13 wejście na serwer
[10:44:36] [Render thread/INFO]: [CHAT] >> Pomoc administratora komenda /pomoc
[10:44:36] [Render thread/INFO]: [CHAT] 
[10:44:36] [Render thread/INFO]: [CHAT] >> Sesja logowania
[10:44:36] [Render thread/INFO]: Loaded 419 advancements
[10:44:36] [Render thread/INFO]: [CHAT] >> Haslo zaakceptowane!
[10:44:37] [Render thread/INFO]: [CHAT] [Gracz] Kinder3k: sprzedam szkło
[10:44:41] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: a u /vw oliffkaa za darmo jest
[10:44:48] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: o ile jest
[10:44:48] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:44:51] [Render thread/INFO]: [CHAT] [ModChat] katy: Hejka wszystkim^^
[10:44:54] [Render thread/INFO]: [CHAT] [Gracz] Mimenso: ma ktoś płomienny proszek na sell
[10:44:54] [Render thread/INFO]: [CHAT] [RealCraft]Możesz wyłączyć alerty komendą /lic alerts
[10:44:54] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x10] wygrał: PitWree cena: 1,100$
[10:44:56] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ale tez polecam
[10:44:56] [Render thread/INFO]: [CHAT] [Gracz] Aron127: dobry
[10:44:57] [Render thread/INFO]: [CHAT] [RealCraft]Jesteś teleportowany nie ruszaj się przez 3 sekundy!
[10:44:59] [Render thread/INFO]: [CHAT] [RealCraft]Teleportacja do wyznaczonego miejsca
[10:44:59] [Render thread/INFO]: [CHAT] [Gracz] xop: sprzedam głowe owcy 18k msg
[10:45:01] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: hej katuszku
[10:45:02] [Render thread/INFO]: [CHAT] [Gracz] DADI954: siemka katy
[10:45:02] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: xxwikixx@ ale wiesz ze jak aksolotla wylejesz z wiadra to jest nie wiadomo jaki kolor
[10:45:02] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: pewnie zule wszystko wzieli
[10:45:02] [Render thread/INFO]: [CHAT] [Gracz] XamelkaXd: hejka kochani
[10:45:02] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: ACErriX Cena: 14,000$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[10:45:09] [Render thread/INFO]: [CHAT] [RealCraft]Polubiłeś działkę gracza oliffkaa
[10:45:09] [Render thread/INFO]: [CHAT] [RealCraft]Polubiłeś 9 działek, quest zaliczony! Otrzymujesz 21 pkt.
[10:45:12] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: dzięki
[10:45:13] [Render thread/INFO]: [CHAT] [RC]Ten sklep jest pusty!
[10:45:15] [Render thread/INFO]: [CHAT] [RC]Ten sklep jest pusty!
[10:45:16] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: np
[10:45:17] [Render thread/INFO]: [CHAT] [RC]Ten sklep jest pusty!
[10:45:19] [Render thread/INFO]: [CHAT] [RC]Ten sklep jest pusty!
[10:45:21] [Render thread/INFO]: [CHAT] [RC]Ten sklep jest pusty!
[10:45:22] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam becon msg
[10:45:22] [Render thread/INFO]: [CHAT] [Gracz] XamelkaXd: hej żabkka
[10:45:23] [Render thread/INFO]: [CHAT] [RC] Budujesz wyjście z działki? Kosz usunięcia płytki /plytka to tylko 500$
[10:45:23] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: hej zaba
[10:45:26] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: Aron127 cena: 18,000$
[10:45:27] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: hej hej
[10:45:30] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: hej xamelka
[10:45:34] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Bloczek2008 Cena: 8,100$ Komenda /licytuj [Blok diamentu x3]
[10:45:35] [Render thread/INFO]: [CHAT] [Gracz] XamelkaXd: hej
[10:45:40] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:45:40] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: katy przyszla a ludzie się ze mna witaja co od godziny siedze XD
[10:45:51] [Render thread/INFO]: [CHAT] [ModChat] katy: XD
[10:45:56] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: wygralem dzis lotto 😄 i już lece pa z/w
[10:45:57] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: BadgersBadgres@ chłopie jak ja z kolegom mamy chodowle Akselotlów i wiem chyba jaki kolor biore?
[10:45:58] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > Masz konto VIP/SVIP? Ustaw wzór swojej fajerwerki - /fajerwerkaVIP
[10:46:06] [Render thread/INFO]: [CHAT] [Licytacje][Blok diamentu x3] Cena: 8,100$
[10:46:08] [Render thread/INFO]: [CHAT] [ModChat] katy: można i tak zabcia
[10:46:09] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 17 osób, nagroda: 127,500$ /lotto losuj
[10:46:09] [Render thread/INFO]: [CHAT] Teleportacja nastąpi za 3 sekund. Proszę się nie ruszać.
[10:46:13] [Render thread/INFO]: [CHAT] Teleport rozgrzewa się...
[10:46:13] [Render thread/INFO]: [CHAT] Trwa teleportacja do domu home.
[10:46:14] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: ale one sa mieszane\
[10:46:14] [Render thread/INFO]: [CHAT] [SVip] mati_youtube: kupie bardzo duuuuuzo blokow cegiel pisac ./msg
[10:46:15] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: da mi ktoś wendke???
[10:46:20] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:46:20] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: chce ktoś kupić mystery box ? cena 10k sa 3 można sobie wybrac 1 , w 1 z nich itemy sa warte 30k (1 z tych itemow jest kilof 5/3/3 ) /tpa
[10:46:22] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: wiadomo kto jest wienkszym seksiakiem 😛
[10:46:22] [Render thread/INFO]: [CHAT] [Licytacje][Blok diamentu x3] Cena: 8,100$
[10:46:27] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: ale one sa mieszane @xxwikixx
[10:46:30] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nZabsong,  /pomoc <Pytanie>
[10:46:31] [Render thread/INFO]: [CHAT] [ModChat] katy: wydało się XD
[10:46:35] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: sprzedam beton rózne kolory
[10:46:36] [Render thread/INFO]: [CHAT] [Gracz] xop: sprzedam głowe owcy 18k msg
[10:46:39] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: w koncu xD
[10:46:39] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: zapraszam po kupno myster box /tpa
[10:46:43] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 19 osób, nagroda: 142,500$ /lotto losuj
[10:46:46] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: szymonix89 Cena: 7,000$ Komenda /licytuj [Wiadro z tropikalną rybą x1]
[10:46:53] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: hej katy i pa z/w ide na lekcje
[10:46:57] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: hcem wendke
[10:47:00] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[10:47:00] [Render thread/INFO]: [CHAT]  Event, Uwaga! Kto pierwszy przepisze kod poniżej wygrywa!
[10:47:00] [Render thread/INFO]: [CHAT]  Nagroda za przepisanie: [Jabłko x3]
[10:47:00] [Render thread/INFO]: [CHAT]  Oraz dodatkowo +5,000$ Użyj /kod <KOD> Aby przepisać!
[10:47:00] [Render thread/INFO]: [CHAT]  ?????????????????????????????
[10:47:00] [Render thread/INFO]: [CHAT]  ?????????????????????????????
[10:47:00] [Render thread/INFO]: [CHAT]  ?????????????????????????????
[10:47:00] [Render thread/INFO]: [CHAT]  ?????????????????????????????
[10:47:00] [Render thread/INFO]: [CHAT]  ?????????????????????????????
[10:47:00] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[10:47:01] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:47:02] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06: siema cat_gone
[10:47:03] [Render thread/INFO]: [CHAT] [ModChat] katy: miłych lekcji
[10:47:03] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: gz
[10:47:05] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [60 sekund]
[10:47:07] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: dzk
[10:47:08] [Render thread/INFO]: [CHAT] [RC]Przelewanie pieniędzy - /pay <nick> <kwota>
[10:47:08] [Render thread/INFO]: [CHAT] [RealCraft]Kod przepisał/a gozdzik06 w 7.54 sekund 
[10:47:09] [Render thread/INFO]: [CHAT] [ModChat] katy: gz
[10:47:10] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06: ez
[10:47:10] [Render thread/INFO]: [CHAT] [SVip] cat_gone: hey gozdzik
[10:47:10] [Render thread/INFO]: [CHAT] [RealCraft]Spóźniłeś się! Już ktoś wpisał kod!
[10:47:10] [Render thread/INFO]: [CHAT] [Licytacje][Wiadro z tropikalną rybą x1] Cena: 7,000$
[10:47:11] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: aj no coldown
[10:47:11] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: BadgresBadgres@ to dawaj tp i zobaczymy czy masz racje
[10:47:13] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: gz
[10:47:16] [Render thread/INFO]: [CHAT] [SVip] cat_gone: gz
[10:47:20] [Render thread/INFO]: [CHAT] [Gracz] PitWree: gz
[10:47:20] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: 10K hbw cie porombało
[10:47:20] [Render thread/INFO]: [CHAT] [Gracz] xop: sprzedam głowe owcy 18k msg
[10:47:26] [Render thread/INFO]: [CHAT] [Licytacje][Wiadro z tropikalną rybą x1] Cena: 7,000$
[10:47:29] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 21 osób, nagroda: 157,500$ /lotto losuj
[10:47:36] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 23 osób, nagroda: 172,500$ /lotto losuj
[10:47:39] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  co daliscie na loto?
[10:47:40] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: to jest warte??
[10:47:41] [Render thread/INFO]: [CHAT] [Gracz] Aron127: 2
[10:47:43] [Render thread/INFO]: [CHAT] [RC]Punkty questowe możesz wymienić na - rangę VIP, pakiety ogłoszeń oraz głowy mobów! /questy
[10:47:44] [Render thread/INFO]: [CHAT] [RealCraft]Zwolnij trochę! Komenda możliwa co 3 minut \n           (za 25 sekundy)
[10:47:44] [Render thread/INFO]: [CHAT] [SVip] cat_gone: 2
[10:47:47] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06: ja 4
[10:47:48] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: 5
[10:47:50] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [15 sekund]
[10:47:50] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: DudekGaming Cena: 20,000$ Komenda /licytuj [Butelka miodu x1]
[10:47:55] [Render thread/INFO]: [CHAT] Teleportacja nastąpi za 3 sekund. Proszę się nie ruszać.
[10:47:55] [Render thread/INFO]: [CHAT] [Gracz] Aron127: cat_gone prawidlowow
[10:47:58] [Render thread/INFO]: [CHAT] Teleport rozgrzewa się...
[10:47:58] [Render thread/INFO]: [CHAT] Teleportuje do kop.
[10:47:59] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:47:59] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  chodz ktoś na pvp
[10:47:59] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:48:01] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 25 osób, nagroda: 187,500$ /lotto losuj
[10:48:03] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [Usunięte]
[10:48:14] [Render thread/INFO]: [CHAT] [Licytacje][Butelka miodu x1] Cena: 20,000$
[10:48:16] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:48:17] [Render thread/INFO]: [CHAT] [SVip] cat_gone: hey Nisiaczeek ^_^
[10:48:19] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  chodz ktoś na pvp! xd
[10:48:20] [Render thread/INFO]: [CHAT] [Gracz] xop: sprzedam głowe owcy 18k msg
[10:48:21] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: zapraszam po kupno myster box /tpa
[10:48:22] [Render thread/INFO]: [CHAT] [Vip] somercia: siema gozdzik parówo
[10:48:24] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: hej cat_gone
[10:48:29] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 131 punktów globalnych oraz 105 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 54$\n---------------[RealCraft]---------------
[10:48:29] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:48:30] [Render thread/INFO]: [CHAT] [Licytacje][Butelka miodu x1] Cena: 20,000$
[10:48:33] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:48:37] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:48:53] [Render thread/INFO]: [CHAT] [RC]Możesz wyłączyć drop cobblestone! -/cobblestone
[10:48:55] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Majikku_01 Cena: 12,000$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[10:48:56] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:48:59] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: ehj sprzeda mi ktoś wyd 4 za 4,500
[10:49:05] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:49:09] [Render thread/INFO]: [CHAT] [Gracz] xop: sprzedam głowe owcy 18k msg
[10:49:23] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:49:27] [Render thread/INFO]: [CHAT] [Gracz] Kinder3k: wyd?
[10:49:28] [Render thread/INFO]: [CHAT] [RC]Posiadając pracę Rolnika/Hodowcy cena zakupu autofarmy jest mniejsza!
[10:49:28] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:49:32] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: :<
[10:49:33] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x3!
[10:49:33] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: wydajność
[10:49:42] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  co daliscie na loto?
[10:49:42] [Render thread/INFO]: [CHAT] [Gracz] Kinder3k: ok
[10:49:42] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: PitWree cena: 25,000$
[10:49:43] [Render thread/INFO]: [CHAT] [Gracz] snorlax420: sprzedam stak diaxów za 21k
[10:49:46] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: 5
[10:49:50] [Render thread/INFO]: [CHAT] [Gracz] niktWazny: mam pieseła!!! wreszcieee
[10:49:51] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Aron127 Cena: 1$ Komenda /licytuj [MiniBlok: Kamień x2]
[10:49:51] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:49:52] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:49:53] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:49:54] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: snorlax420 ni oplaca się
[10:49:58] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:49:59] [Render thread/INFO]: [CHAT] [Gracz] halofalo: ma ktoś jaką prace dla początkującego?
[10:50:00] [Render thread/INFO]: [CHAT] [Gracz] christmass_boyy: z kim mogę grać?
[10:50:07] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: zapraszam po kupno myster box /tpa
[10:50:12] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:50:14] [Render thread/INFO]: [CHAT] [Licytacje][MiniBlok: Kamień x2] wygrał: Nisiaczeek cena: 4$
[10:50:23] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: szymonix89 Cena: 7,000$ Komenda /licytuj [Diament x10]
[10:50:25] [Render thread/INFO]: [CHAT] [Gracz] Kundzia0090: zajebiście to wyglada
[10:50:26] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 585 punktów globalnych oraz 468 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 243$\n---------------[RealCraft]---------------
[10:50:26] [Render thread/INFO]: [CHAT] [Gracz] klaun210: eo
[10:50:26] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nZabsong, katy,  /pomoc <Pytanie>
[10:50:27] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:50:29] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: hej klaun
[10:50:31] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:50:33] [Render thread/INFO]: [CHAT] [Gracz] klaun210: siema żaba
[10:50:36] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:50:38] [Render thread/INFO]: [CHAT] [RC]Zwierzęta hodowlane stackują się max. x16! Drop, exp i zaliczane questy są odpowiednio większe do stackowanej ilości!
[10:50:42] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:50:43] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:50:47] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x3!
[10:50:48] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:50:54] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: zapraszam po kupno mystery box cena to tylko 10k i tylko w 1 boxie sa itemy na - !
[10:50:54] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[10:51:00] [Render thread/INFO]: [CHAT] [RealCraft]Kundzia0090 otrzymał/a upomnienie od katy \nPowód: Wulgaryzm
[10:51:02] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:51:07] [Render thread/INFO]: [CHAT] [Gracz] szymonix89: kur
[10:51:10] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[10:51:12] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: ile macie zgonow
[10:51:13] [Render thread/INFO]: [CHAT] [RC]Dodałeś znajomego do działki, ale chcesz mieć skrzynki tylko dla siebie? - /zabezpiecz
[10:51:14] [Render thread/INFO]: [CHAT] [RealCraft]szymonix89 otrzymał/a upomnienie od Automat \nPowód: Niepoprawne użycie chatu - flood
[10:51:17] [Render thread/INFO]: [CHAT] [Gracz] halofalo: hej
[10:51:18] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: 0 ;v
[10:51:22] [Render thread/INFO]: [CHAT] [Gracz] malpaab: grzybek jesteśmy sąsiadami jak czegoś będziesz potszebować to mów
[10:51:23] [Render thread/INFO]: [CHAT] [Gracz] halofalo: ja w sprawie pracy
[10:51:26] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: kupię diamenty /msg
[10:51:26] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: dariaezzz 0 🙂
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=119}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=94, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=94, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=94, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=94, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=105}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=95, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=94, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=94, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=94, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=94, z=102}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=95, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=95, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=95, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=94, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=94, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=93, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=93, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=92, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=92, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=91, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=91, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=90, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=90, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=89, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=89, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=88, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=88, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=86, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=86, z=106}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=85, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=85, z=106}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=84, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=84, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=83, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=83, z=106}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=83, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=83, z=111}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=83, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=83, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=83, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=83, z=110}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=110}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=85, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=85, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=84, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=84, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=84, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=84, z=112}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=122}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=122}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=123}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=123}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=123}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=123}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=125}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=85, z=125}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=124}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=84, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=84, z=124}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=124}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=124}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=123}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=123}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=123}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=123}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=123}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=122}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=123}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=123}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=122}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=122}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=121}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=120}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=122}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=121}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=122}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=122}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=121}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=262, y=85, z=121}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=85, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=84, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=84, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=84, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=119}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=119}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=120}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=120}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=119}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=117}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=117}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=118}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=118}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=116}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=116}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=112}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=112}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=112}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=109}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=108}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=101}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=101}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=101}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=101}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=100}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=100}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=100}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=100}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=99}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=99}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=99}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=99}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=97}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=82, z=97}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=97}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=263, y=83, z=97}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=265, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=82, z=98}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=82, z=98}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=98}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=83, z=98}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=288, y=83, z=98}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=99}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=99}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=99}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=99}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=100}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=100}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=100}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=100}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=101}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=101}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=101}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=101}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=102}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=102}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=103}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=103}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=104}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=104}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=105}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=105}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=106}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=106}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=107}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=107}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=108}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=108}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=109}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=109}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=110}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=110}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=111}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=111}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=82, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=83, z=113}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=80, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=80, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=79, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=79, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=78, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=78, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=77, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=77, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=76, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=76, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=75, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=75, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=74, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=74, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=73, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=73, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=72, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=72, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=71, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=71, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=70, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=70, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=68, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=68, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=67, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=67, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=66, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=66, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=64, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=64, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=63, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=63, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=61, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=61, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=59, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=59, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=58, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=58, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=56, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=56, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=54, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=54, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=53, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=287, y=53, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=50, z=114}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=50, z=113}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=50, z=113}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=51, z=114}, ABORT_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=51, z=115}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=51, z=115}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=286, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=285, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=284, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=283, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=282, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=281, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=280, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=279, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:27] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:28] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:51:30] [Render thread/INFO]: [CHAT] [RC]Obszar las6 zostal automatycznie zresetowany!
[10:51:31] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: a ty ile dariaezzz
[10:51:34] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Maltanczyk08 Cena: 100$ Komenda /licytuj [Zaklęta książka Ench: Płomień-1,  x1]
[10:51:36] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:51:37] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:51:38] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: oj duzo xd
[10:51:39] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:51:47] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: ale napisz ile
[10:51:48] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:51:53] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:51:54] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x2!
[10:51:56] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: chyba top 1 powinno byc
[10:51:57] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=278, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=277, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=50, z=114}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=50, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=50, z=114}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=51, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=51, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=50, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=49, z=114}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=264, y=49, z=114}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=113}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=113}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=51, z=113}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=266, y=51, z=113}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=113}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=113}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=112}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=112}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=112}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=112}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=111}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=111}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=111}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=111}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=110}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=110}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=110}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=110}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=109}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=109}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=109}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=109}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=108}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=108}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=108}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=108}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=107}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=107}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=107}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=107}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=107}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=106}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=106}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=106}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=106}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=105}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=105}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=105}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=105}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=104}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=104}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=104}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=104}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=103}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=103}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=103}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=103}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=102}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=102}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=102}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=102}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=101}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=101}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=103}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=101}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=101}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=101}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=100}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=100}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=100}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=100}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=99}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=99}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=99}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=99}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=267, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=268, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=269, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=270, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=271, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=272, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=273, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=50, z=98}, ABORT_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=50, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=275, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=274, y=50, z=98}, STOP_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=51, z=98}, START_DESTROY_BLOCK)
[10:51:57] [Render thread/ERROR]: Too many unacked block actions, dropping (a{x=276, y=51, z=98}, STOP_DESTROY_BLOCK)
[10:52:00] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x2!
[10:52:06] [Render thread/INFO]: [CHAT] [Licytacje][Zaklęta książka Ench: Płomień-1,  x1] wygrał: 6wilqu6 cena: 150$
[10:52:12] [Render thread/INFO]: [CHAT] Gratulacje znalazles Perłe Kresu!
[10:52:12] [Render thread/INFO]: [CHAT] [SVip] Srt255: hi
[10:52:15] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Nisiaczeek Cena: 250$ Komenda /licytuj [Złote jabłko x10]
[10:52:15] [Render thread/INFO]: [CHAT] [Gracz] halofalo: to co z tą praca ?
[10:52:16] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: Szukam kupca na 1-2 akselotly (małe)
[10:52:16] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:52:17] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  chce ktoś 1vs1?
[10:52:20] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:52:23] [Render thread/INFO]: [CHAT] [RC]Jeżeli chcesz zebrać wszystkie plony z autofarm, użyj /farma zbierz!
[10:52:23] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: zapraszam po kupno mystery box cena to tylko 10k i tylko w 1 boxie sa itemy na - !
[10:52:24] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: zaba zrobcie top smierci
[10:52:24] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 642 punktów globalnych oraz 514 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 267$\n---------------[RealCraft]---------------
[10:52:25] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:52:31] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:52:33] [Render thread/INFO]: [CHAT] [RealCraft]szymonix89 otrzymał/a upomnienie od katy \nPowód: Wulgaryzm
[10:52:37] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: xD zebym wygral?
[10:52:46] [Render thread/INFO]: [CHAT] [Licytacje][Złote jabłko x10] wygrał: Fortall cena: 300$
[10:52:48] [Render thread/INFO]: [CHAT] [ModChat] katy: XD
[10:52:49] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: chyba ja pod 3k coś jeszcze
[10:52:52] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: ej takie pytanko jak tutaj zrobić beacon?
[10:52:52] [Render thread/INFO]: [CHAT] [Gracz] koxu2137: siema
[10:52:53] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:52:54] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Ac4x Cena: 10$ Komenda /licytuj [Perła kresu x1]
[10:52:56] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: ponad
[10:52:57] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:52:58] [Render thread/INFO]: [CHAT] [RC] PVP pomiędzy znajomymi można zablokować w /ustawienia
[10:53:01] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:53:03] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: kupię diamenty /msg
[10:53:03] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: aha rzeczywiscie XD
[10:53:05] [Render thread/INFO]: [CHAT] Gratulacje znalazles SlimeBall'a!
[10:53:07] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:53:07] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:53:08] [Render thread/INFO]: [CHAT] [Gracz] halofalo: ej ma ktoś prace dla początkującego?
[10:53:13] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:53:17] [Render thread/INFO]: [CHAT] [SVip] Fortall: kto ma skup koxów ?
[10:53:20] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: no wlasnie dajcie mi w czyms byc top2
[10:53:23] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:53:24] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:53:25] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: albo top 1
[10:53:25] [Render thread/INFO]: [CHAT] [Gracz] Maltanczyk08: ile jest warty name tag?
[10:53:26] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: Szukam kupca na 1-2 Małe akselotly /msg
[10:53:26] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: gdzie się sprzedaje drewno
[10:53:28] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:53:35] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:53:37] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: fortall@ zobacz /vw kijuu_ ma
[10:53:41] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: ej takie pytanko jak tutaj zrobić beacon?
[10:53:42] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x1] wygrał: PitWree cena: 20$
[10:53:46] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x2!
[10:53:50] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: KOTXD7 Cena: 1$ Komenda /licytuj [Trujący ziemniak x1]
[10:53:54] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:53:56] [Render thread/INFO]: [CHAT] [Gracz] Maltanczyk08: ile jest warty name tag?
[10:53:59] [Render thread/INFO]: [CHAT] [Gracz] halofalo: ma ktoś prace
[10:54:02] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:54:05] [Render thread/INFO]: [CHAT] [Gracz] KOTXD7: 1000
[10:54:08] [Render thread/INFO]: [CHAT] [RC]Zapraszamy na naszą stronę! https://realcraft.pl
[10:54:08] [Render thread/INFO]: [CHAT] [Gracz] snorlax420: po ile chodzą klucze do skrzynek?
[10:54:09] [Render thread/INFO]: [CHAT] [Gracz] _kar_olk_: ej a skąd można miec czaszki witherowych szkieletow??
[10:54:20] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: kupię diamenty /msg
[10:54:22] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: z fortecy
[10:54:22] [Render thread/INFO]: [CHAT] [RealCraft]Twoja wypłata za kolejną godzinę gry: 1,770$
[10:54:22] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 559 punktów globalnych oraz 447 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 233$\n---------------[RealCraft]---------------
[10:54:22] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[10:54:23] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x3!
[10:54:25] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [60 sekund]
[10:54:33] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:54:37] [Render thread/INFO]: [CHAT] [RealCraft]Gracz Aron127 wylogował/a się w czasie walki!
[10:54:41] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: L
[10:54:43] [Render thread/INFO]: [CHAT] [RC]Chcesz powiększyć działkę? - /dzialka powieksz
[10:54:43] [Render thread/INFO]: [CHAT] [Gracz] ItsMilenq_: L
[10:54:51] [Render thread/INFO]: [CHAT] [Gracz] TobiaszGaming77: kupie muszelki
[10:54:51] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:54:54] [Render thread/INFO]: [CHAT] [Licytacje][Trujący ziemniak x1] wygrał: BlueBabyTV cena: 250$
[10:54:58] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:54:59] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:55:01] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:55:03] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: szymonix89 Cena: 700$ Komenda /licytuj [Diamentowy kilof 90% Ench: Wydajność-5, Szczęście-3, Niezniszczalność-3 x1]
[10:55:07] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:55:10] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [15 sekund]
[10:55:17] [Render thread/INFO]: [CHAT] [RealCraft]Cena musisz podbic o co najmniej 10% czyli 1210
[10:55:22] [Render thread/INFO]: [CHAT] [RealCraft]Cena podbita
[10:55:22] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 1300$
[10:55:22] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, bdmati, MasterFrytka, 
[10:55:23] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: @Snatsiser robisz parkur?
[10:55:23] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [Usunięte]
[10:55:25] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[10:55:25] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 1430$
[10:55:25] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, bdmati, MasterFrytka, 
[10:55:26] [Render thread/INFO]: [CHAT] [RealCraft]Możesz jeszcze podbić oferte(1/3) Cena:1,430$
[10:55:28] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 2222$
[10:55:28] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, Fortall, bdmati, MasterFrytka, 
[10:55:31] [Render thread/INFO]: [CHAT] [Gracz] Snatsiser: nie, wpadlem tutaj
[10:55:33] [Render thread/INFO]: [CHAT] [RealCraft]Cena podbita
[10:55:33] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 2600$
[10:55:33] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, Fortall, bdmati, MasterFrytka, 
[10:55:34] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[10:55:34] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 2860$
[10:55:34] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, Fortall, bdmati, MasterFrytka, 
[10:55:34] [Render thread/INFO]: [CHAT] [RealCraft]Możesz jeszcze podbić oferte(1/3) Cena:2,860$
[10:55:38] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:55:38] [Render thread/INFO]: [CHAT] [RealCraft]Cena przedmiotu została podbita do 3333$
[10:55:38] [Render thread/INFO]: [CHAT] Licytujący: DudekGaming, Fortall, bdmati, MasterFrytka, 
[10:55:42] [Render thread/INFO]: [CHAT] [RealCraft]Możesz jeszcze podbić oferte(1/3) Cena:3,333$
[10:55:44] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: aaa to się nie wydostaniesz
[10:55:50] [Render thread/INFO]: [CHAT] [RealCraft]Możesz jeszcze podbić oferte(2/3) Cena:3,333$
[10:55:53] [Render thread/INFO]: [CHAT] [RC]Chcesz mieć swój sklep? Załóż targ! - /warp targ
[10:55:57] [Render thread/INFO]: [CHAT] [Gracz] gozdzik06:  kupie netheritowa gwiazde
[10:55:58] [Render thread/INFO]: [CHAT] [Licytacje]Otrzymałeś 2600$
[10:55:59] [Render thread/INFO]: [CHAT] [Licytacje][Diamentowy kilof 90% Ench: Wydajność-5, Szczęście-3, Niezniszczalność-3 x1] wygrał: Fortall cena: 3,333$
[10:55:59] [Render thread/INFO]: [CHAT] [Gracz] Snatsiser: Lol, to wcale nie tak, ze mogę po prostu napisac /spawn XD
[10:56:01] [Render thread/INFO]: [CHAT] [Gracz] kacperDidi: za 5 min lotto
[10:56:07] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: KOTXD7 Cena: 7$ Komenda /licytuj [Ziemniak x16]
[10:56:09] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 27 osób, nagroda: 202,500$ /lotto losuj
[10:56:12] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam becon msg
[10:56:13] [Render thread/INFO]: [CHAT] [Gracz] Maltanczyk08: lotto
[10:56:13] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[10:56:20] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 488 punktów globalnych oraz 390 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 203$\n---------------[RealCraft]---------------
[10:56:22] [Render thread/INFO]: [CHAT] [Gracz] snorlax420: po ile lucze do skrzyek chodzą?
[10:56:28] [Render thread/INFO]: [CHAT] [RC]Informacje o tym, za ile pojawi się godzinna wypłata znajdziesz pod /stats
[10:56:28] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: parkur o 10k no scam
[10:56:30] [Render thread/INFO]: [CHAT] [RC]Obszar kopalnia1 zostal automatycznie zresetowany!
[10:56:31] [Render thread/INFO]: [CHAT] [Licytacje][Ziemniak x16] Cena: 7$
[10:56:35] [Render thread/INFO]: [CHAT] [Gracz] nacho: czekam az znowu bedziemy wpiedzielac czekoladki w klubie bez matki ey xD
[10:56:37] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: Klucxe nawet i po 30k jak się licytuje XD
[10:56:47] [Render thread/INFO]: [CHAT] [Licytacje][Ziemniak x16] Cena: 7$
[10:56:48] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] hej podejrzewam że mnie nie stać ale tak z ciekawości ile koszuje beacon
[10:56:50] [Render thread/INFO]: [CHAT] [Gracz] malpaab: dasz netherite pls gozdzik
[10:56:59] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 29 osób, nagroda: 217,500$ /lotto losuj
[10:57:06] [Render thread/INFO]: [CHAT] [Gracz] TobiaszGaming77: sprzedam dzialke cena wywoławcza 100k
[10:57:12] [Render thread/INFO]: [CHAT] [Gracz] koxu2137: wwwwa
[10:57:17] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:57:24] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:57:27] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: ej da mi ktoś 300 zł pliss
[10:57:30] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:57:32] [Render thread/INFO]: [CHAT] [Gracz] malpaab: pls
[10:57:35] [Render thread/INFO]: [CHAT] [Gracz] Mimenso: jak zrobic ta skrzynke?
[10:57:38] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > Po kliknięciu PPM na gracza można wysłać do niego prywatną wiadomość!
[10:57:42] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: dzkękuje
[10:57:50] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: masz 1000
[10:57:51] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: MAZI1 Cena: 20,000$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[10:57:53] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: dzięki wam
[10:57:54] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 31 osób, nagroda: 232,500$ /lotto losuj
[10:57:58] [Render thread/INFO]: [CHAT] [Gracz] nacho: wwwa big boy slyszy tylko bla bla (mlody matczak) to moja patoreakja
[10:58:06] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] a ile masz
[10:58:11] [Render thread/INFO]: [CHAT] [SVip] Fortall: sprzedam głowe blaze
[10:58:13] [Render thread/INFO]: [CHAT] [RC]Możesz napisać wiadomość do Gracza, który jest OFFLINE! Gracz otrzyma wiadomość chwilę po wejściu na serwer!
[10:58:15] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: Zabsong cena: 22,000$
[10:58:18] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 490 punktów globalnych oraz 392 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 204$\n---------------[RealCraft]---------------
[10:58:19] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[10:58:23] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: BlueBabyTV Cena: 1$ Komenda /licytuj [Trujący ziemniak x1]
[10:58:23] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] około 300k
[10:58:25] [Render thread/INFO]: [CHAT] [$][SVip] CreeperAwMan23: hej zaba
[10:58:35] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: hej kriper
[10:58:38] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:58:44] [Render thread/INFO]: [CHAT] [Gracz] _kar_olk_: o siema @mazi1
[10:58:45] [Render thread/INFO]: [CHAT] Gratulacje znalazles Diament x1!
[10:58:46] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: parkur 180* do wygrania 10k
[10:58:55] [Render thread/INFO]: [CHAT] [Licytacje][Trujący ziemniak x1] Cena: 1$
[10:58:55] [Render thread/INFO]: [CHAT] Gratulacje znalazles Szmaragd x1!
[10:58:56] [Render thread/INFO]: [CHAT] Gratulacje znalazles Złoto!
[10:59:05] [Render thread/INFO]: [CHAT] [Gracz] MAZI1: siema @_kar_olk_
[10:59:12] [Render thread/INFO]: [CHAT] [Gracz] sarenkaaa: ma ktoś siekiere albo kilof z jedwabnym dotykiem na sprzedaz dosc tanio?
[10:59:12] [Render thread/INFO]: [CHAT] [RealCraft]Bierzesz udział w losowaniu o godzinie 11:00 z numerkiem 2
[10:59:12] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 33 osób, nagroda: 247,500$ /lotto losuj
[10:59:23] [Render thread/INFO]: [CHAT] [RC]Zbieraj punkty questowe i wymieniaj je na nagrody! - /questy
[10:59:23] [Render thread/INFO]: [CHAT] [Gracz] malpaab: ja kilow mam na 12 użyć diamond a zbroję na 30 pls netherite mam tylko to bo nie wiem jak się zakłada dzialke
[10:59:30] [Render thread/INFO]: [CHAT] [MasterFrytka -> sarenkaaa] tpa
[10:59:31] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: LOL
[10:59:32] [Render thread/INFO]: [CHAT] Teleportacja nastąpi za 3 sekund. Proszę się nie ruszać.
[10:59:36] [Render thread/INFO]: [CHAT] Teleport rozgrzewa się...
[10:59:36] [Render thread/INFO]: [CHAT] Trwa teleportacja do domu home.
[10:59:36] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:59:37] [Render thread/INFO]: [CHAT] [Gracz] Ksedres___: jak sprawdzić za ile będzie kod
[10:59:43] [Render thread/INFO]: [CHAT] [Licytacje][Trujący ziemniak x1] wygrał: Fortall cena: 169$
[10:59:46] [Render thread/INFO]: [CHAT] [RealCraft]Otrzymałeś cobel niespodziankę x1!
[10:59:47] [Render thread/INFO]: [CHAT] [RealCraft]Zwolnij trochę! Komenda możliwa co 1 sekund
[10:59:48] [Render thread/INFO]: [CHAT] [RealCraft]Otrzymałeś cobel niespodziankę x1!
[10:59:49] [Render thread/INFO]: [CHAT] [Gracz] AdamesHD: parkur event do wygrania 10k
[10:59:49] [Render thread/INFO]: [CHAT] [RealCraft]Zwolnij trochę! Komenda możliwa co 1 sekund
[10:59:50] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[10:59:51] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Grzybek444 Cena: 10$ Komenda /licytuj [Drewno ciemnego dębu x64]
[10:59:52] [Render thread/INFO]: [CHAT] [Gracz] nacho: jest netherite na tej wesji???
[10:59:52] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: pisze na scoreboardzie zazwyczaj
[10:59:54] [Render thread/INFO]: [CHAT] [Gracz] Grzybek444: niepisałeś że płatne
[10:59:54] [Render thread/INFO]: [CHAT] [RealCraft]Ta ruda wypada tylko z kamienia!
[10:59:55] [Render thread/INFO]: [CHAT] [RealCraft]Uzyles cobla niespodzianki, wypadlo ci:
[10:59:55] [Render thread/INFO]: [CHAT] [Blok śniegu x2]
[10:59:56] [Render thread/INFO]: [CHAT] [RealCraft]Uzyles cobla niespodzianki, wypadlo ci:
[10:59:56] [Render thread/INFO]: [CHAT] [Cegła x6]
[10:59:58] [Render thread/INFO]: [CHAT] [RC] Efekt magicznej latarnii sąsiada Cie denerwuje? Możesz go wyłączyć w /dzialka dostep
[11:00:04] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: jak nie pisze znaczy ze za 11min+ jest kod
[11:00:11] [Render thread/INFO]: [CHAT] [Gracz] _kar_olk_: ej a w netherze jest ta forteca gdzies dalej?
[11:00:12] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: no ale 10k nie ma za darmo
[11:00:15] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: jest netherite
[11:00:17] [Render thread/INFO]: [CHAT] ---------------[RealCraft]---------------\n ->> Otrzymałeś[aś] 311 punktów globalnych oraz 249 punktów dla pracy Górnik!\n ->> Twoja wyplata za ostatnią pracę to 129$\n---------------[RealCraft]---------------
[11:00:19] [Render thread/INFO]: [CHAT] [Gracz] AdamesHD: parkur event do wygrania 10k
[11:00:22] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:00:22] [Render thread/INFO]: [CHAT] [Licytacje][Drewno ciemnego dębu x64] wygrał: Fortall cena: 69$
[11:00:24] [Render thread/INFO]: [CHAT] [Gracz] nacho: dzięki
[11:00:27] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: i sa chyba 3-4 fortece
[11:00:29] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: kod za 2
[11:00:30] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: hej żona
[11:00:30] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Bloczek2008 Cena: 5,000$ Komenda /licytuj [Blok diamentu x3]
[11:00:36] [Render thread/INFO]: [CHAT] [ModChat] katy: hejka rain^^
[11:00:38] [Render thread/INFO]: [CHAT] [$$][SVip] Rain45: Hej mężu ❤️
[11:00:38] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: 7-8*
[11:00:40] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:00:40] [Render thread/INFO]: [CHAT] W lotto wzięło udział: 34 osób
[11:00:40] [Render thread/INFO]: [CHAT] Nagroda do wygrania to: 258,400$
[11:00:40] [Render thread/INFO]: [CHAT] Wylosowana liczba: 13
[11:00:40] [Render thread/INFO]: [CHAT] Następne losowanie o: 12:00
[11:00:40] [Render thread/INFO]: [CHAT] Wygrało(a) 2 osób(a).
[11:00:40] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:00:40] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] no bardzo malo ale mogę dać za 300k ale przelwasz i daje dzis 1 raz becon sprzedalam jak tak to tp
[11:00:40] [Render thread/INFO]: [CHAT] [$][SVip] CreeperAwMan23: hej Rain45
[11:00:42] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: gz
[11:00:43] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: gz
[11:00:45] [Render thread/INFO]: [CHAT] [Gracz] ixBlankaxi: gz
[11:00:45] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 1 osób, nagroda: 7,500$ /lotto losuj
[11:00:46] [Render thread/INFO]: [CHAT] [SVip] cat_gone: gz
[11:00:46] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: gz ;o
[11:00:46] [Render thread/INFO]: [CHAT] [ModChat] katy: gz
[11:00:51] [Render thread/INFO]: [CHAT] [Gracz] klaun210: gz
[11:00:51] [Render thread/INFO]: [CHAT] [Gracz] Kiluaxd123: gz
[11:00:56] [Render thread/INFO]: [CHAT] [Gracz] Ksedres___: jak sprawdzić za ile będzie kod
[11:00:56] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:01:00] [Render thread/INFO]: [CHAT] [$$][SVip] Rain45: Hej katy! Cześć Creeper!
[11:01:01] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 3 osób, nagroda: 22,500$ /lotto losuj
[11:01:02] [Render thread/INFO]: [CHAT] [Licytacje][Blok diamentu x3] Cena: 5,000$
[11:01:05] [Render thread/INFO]: [CHAT] [SVip] Nisiaczeek: kod bd za 2 minuty
[11:01:08] [Render thread/INFO]: [CHAT] [RC]W zależności od poziomu pracy Rybaka, jest 1-5% szansy na wyłowienie przedmiotu z puli cobblexa!
[11:01:15] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:01:15] [Render thread/INFO]: [CHAT]  Event, Uwaga! Kto pierwszy przepisze kod poniżej wygrywa!
[11:01:15] [Render thread/INFO]: [CHAT]  Nagroda za przepisanie: [Diament x5]
[11:01:15] [Render thread/INFO]: [CHAT]  Użyj /kod <KOD> Aby przepisać!
[11:01:15] [Render thread/INFO]: [CHAT]  ????????????????????????????
[11:01:15] [Render thread/INFO]: [CHAT]  ????????????????????????????
[11:01:15] [Render thread/INFO]: [CHAT]  ????????????????????????????
[11:01:15] [Render thread/INFO]: [CHAT]  ????????????????????????????
[11:01:15] [Render thread/INFO]: [CHAT]  ????????????????????????????
[11:01:15] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:01:18] [Render thread/INFO]: [CHAT] [RealCraft]Kod przepisał/a _ArriveDerci w 2.53 sekund 
[11:01:21] [Render thread/INFO]: [CHAT] [SVip] cat_gone: gz
[11:01:22] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ungz
[11:01:22] [Render thread/INFO]: [CHAT] [$$][SVip] Maczo_Nati: gz
[11:01:22] [Render thread/INFO]: [CHAT] [$$][SVip] Rain45: Gz
[11:01:23] [Render thread/INFO]: [CHAT] [ModChat] katy: gz
[11:01:25] [Render thread/INFO]: [CHAT] [Gracz] nacho: gz
[11:01:27] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: gz
[11:01:28] [Render thread/INFO]: [CHAT] [Gracz] PitWree: gz
[11:01:30] [Render thread/INFO]: [CHAT] [RC]Obszar las6 zostal automatycznie zresetowany!
[11:01:31] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: gz ariv
[11:01:32] [Render thread/INFO]: [CHAT] [$][SVip] CreeperAwMan23: gz
[11:01:34] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: znaczy gz gz <4
[11:01:35] [Render thread/INFO]: [CHAT] [Licytacje][Blok diamentu x3] wygrał: Nisiaczeek cena: 5,500$
[11:01:37] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: gz
[11:01:41] [Render thread/INFO]: [CHAT] [Gracz] Snatsiser: Troche się spociles arive
[11:01:43] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > Ponad 20 nowych Minibloków!
[11:01:45] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [60 sekund]
[11:01:46] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: Zabsong XDD
[11:01:47] [Render thread/INFO]: [CHAT] [Gracz] Snatsiser: zaraz podam chusteczke
[11:01:55] [Render thread/INFO]: [CHAT] [ModChat] katy: na telefonie to nie da się przepisać
[11:01:55] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] jesli mam kupować to wymianą inaczej nie, przeleje ty nie dasz
[11:01:57] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: arrive to spocony odkąd unbl dostał
[11:02:00] [Render thread/INFO]: [CHAT] [Gracz] Snatsiser: 😕
[11:02:11] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: niekoniecznie dalo się jeszcze szybciej w ogole to byl kod na sekunde z kawalkiem xD
[11:02:14] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[11:02:19] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: dzięki za gz
[11:02:23] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Nisiaczeek Cena: 20$ Komenda /licytuj [Mapa eksploracyjna Nazw. dodatk: "Buried Treasure Map" x1]
[11:02:26] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] ja jestem znana osobe i nie scamuje
[11:02:30] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [15 sekund]
[11:02:36] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: aha za ungz to nie podziekuje
[11:02:37] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:02:39] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam becon msg
[11:02:41] [Render thread/INFO]: [CHAT] [ModChat] katy: XD
[11:02:41] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: cham i prostak!
[11:02:42] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] a czemu nie chcesz wymianą?
[11:02:42] [Render thread/INFO]: [CHAT] [SVip] Fortall: sprzedam jajka zwierząt zapraszam priv ....
[11:02:43] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [Usunięte]
[11:02:50] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: ?
[11:02:52] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: no offence ❤️
[11:02:53] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > Sprawdź nową recepturę - grzybnia - /receptury
[11:02:54] [Render thread/INFO]: [CHAT] [Licytacje][Mapa eksploracyjna Nazw. dodatk: "Buried Treasure Map" x1] wygrał: Maltanczyk08 cena: 40$
[11:02:55] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Diament x87] za 26,100$
[11:02:55] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: jeszcze za mna zatesknisz xD
[11:02:58] [Render thread/INFO]: [CHAT] [ModChat] katy: zabka foch będzie zaraz
[11:02:59] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Szmaragd x58] za 12,760$
[11:03:02] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Sztabka złota x383] za 61,280$
[11:03:02] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Ac4x Cena: 15$ Komenda /licytuj [Perła kresu x1]
[11:03:03] [Render thread/INFO]: [CHAT] [Gracz] malpaab: mogę 1 diamond
[11:03:05] [Render thread/INFO]: [CHAT] [RealCraft]Chcesz sprawdzić historię przelewów? Użyj komendy /przelewy
[11:03:05] [Render thread/INFO]: [CHAT] Następna wypłata za godzinę gry wyniesie: 1,770$
[11:03:05] [Render thread/INFO]: [CHAT] [RealCraft]Stan konta z ostatnich 7 dni:
[11:03:05] [Render thread/INFO]: [CHAT] Stan od 2021.11.29 13:02 -> +97,504$
[11:03:05] [Render thread/INFO]: [CHAT] Stan od 2021.11.30 16:59 -> +17,892$
[11:03:05] [Render thread/INFO]: [CHAT] Stan od 2021.12.1 08:41 -> +95,130$
[11:03:05] [Render thread/INFO]: [CHAT] [RealCraft]Aktualny stan konta: 224,443$
[11:03:05] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] bo jak coś drogiego to mocno spada cena
[11:03:06] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: oho pewno będę temsknil
[11:03:08] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: spk?
[11:03:16] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] a racja
[11:03:24] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Sztabka żelaza x158] za 1,896$
[11:03:24] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: za łajzą mogę temknić jedynie bo ona zazdrosna
[11:03:26] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x1] wygrał: szymonix89 cena: 7,000$
[11:03:28] [Render thread/INFO]: [CHAT] [RC]Co jakiś czas mapa surowcowa jest regenerowana! Tyczy się to także mobów!
[11:03:32] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] serio ja zaufana to jak chesz to tpa i tpa promocj robie
[11:03:33] [Render thread/INFO]: [CHAT] [Gracz] nacho: za dwa dni moje urodziny ezzz
[11:03:34] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:03:48] [Render thread/INFO]: [CHAT] [Gracz] _karcia_xx1: gdzie jest ta skrzynka co do niej klucz trzeba??/
[11:03:57] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] dobra daj mi 10 minut nazbieram do rownych 300k
[11:03:58] [Render thread/INFO]: [CHAT] [$$][SVip] Rain45: Kto zazdrosny, ja nic nie wiem
[11:03:58] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: szymonix89 Cena: 7,000$ Komenda /licytuj [Diament x10]
[11:04:05] [Render thread/INFO]: [CHAT] [Gracz] niktWazny: chce ktoś zobaczyć moją działkę?
[11:04:18] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: aha rejna! zero wsparcia xD
[11:04:27] [Render thread/INFO]: [CHAT] [ModChat] katy: XD
[11:04:27] [Render thread/INFO]: [CHAT] [Gracz] nacho: Kto zjadl już pierwsza czekoladke w grudniu 🙂
[11:04:31] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[11:04:31] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] nie tpa siana potrzebuje i niech będzie te 270k
[11:04:33] [Render thread/INFO]: [CHAT] [$$][SVip] Rain45: Wspieram!
[11:04:38] [Render thread/INFO]: [CHAT] [RC]Chcesz zmienić ogrodzenie działki? -/d ogrodzenie
[11:04:39] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: nacho XD
[11:04:40] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] tp
[11:04:41] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: sprzedam dwa kilofy 5/3/3 msg
[11:04:46] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[11:04:52] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] daj 3 minuty
[11:04:53] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam serce oceanu msg
[11:05:11] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: ixBlankaxi Cena: 15,000$ Komenda /licytuj [Magiczna skrzynka - Zawiera cenne przedmioty! x1]
[11:05:13] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > W panelu działki pojawiły się ogrodzenia z 1.17 - /dzialka ogrodzenie
[11:05:20] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Bruk x256] za 256$
[11:05:21] [Render thread/INFO]: [CHAT] [RealCraft]Nie posiadasz w ekwipunku przedmiotu [Bruk x1]
[11:05:24] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: sprzedam dwa kilofy 5/3/3 msg
[11:05:35] [Render thread/INFO]: [CHAT] [Licytacje][Magiczna skrzynka - Zawiera cenne przedmioty! x1] Cena: 15,000$
[11:05:41] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] nie no tp nie musze miec tych 300k
[11:05:48] [Render thread/INFO]: [CHAT] [RealCraft]Chcesz sprawdzić historię przelewów? Użyj komendy /przelewy
[11:05:48] [Render thread/INFO]: [CHAT] Następna wypłata za godzinę gry wyniesie: 1,770$
[11:05:48] [Render thread/INFO]: [CHAT] [RealCraft]Stan konta z ostatnich 7 dni:
[11:05:48] [Render thread/INFO]: [CHAT] Stan od 2021.11.29 13:02 -> +97,504$
[11:05:48] [Render thread/INFO]: [CHAT] Stan od 2021.11.30 16:59 -> +17,892$
[11:05:48] [Render thread/INFO]: [CHAT] Stan od 2021.12.1 08:41 -> +97,282$
[11:05:48] [Render thread/INFO]: [CHAT] [RealCraft]Aktualny stan konta: 226,595$
[11:05:51] [Render thread/INFO]: [CHAT] [Licytacje][Magiczna skrzynka - Zawiera cenne przedmioty! x1] Cena: 15,000$
[11:06:05] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: parkur do wygrania 20k ale za udzial 2k
[11:06:06] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: ile jest wart kilof 4/3/silk touch?
[11:06:11] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[11:06:11] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:06:15] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: BlueBabyTV Cena: 1$ Komenda /licytuj [Rozdymka x1]
[11:06:16] [Render thread/INFO]: [CHAT] [RealCraft]Sprzedałeś przedmiot [Węgiel x418] za 501$
[11:06:23] [Render thread/INFO]: [CHAT] [RC]Sprawdź, ile dzisiaj zarobiłeś! - /bilans
[11:06:47] [Render thread/INFO]: [CHAT] [Licytacje][Rozdymka x1] wygrał: KOTXD7 cena: 2$
[11:06:50] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] dobra tylko musialem kupić jedna rzecz bo mega potrzebowałem za 40 k mam 230k wiec nie wiem czy ci pasuje
[11:06:58] [Render thread/INFO]: [CHAT] [RC]Jeśli masz za dużo węgla, możesz wyłączyć jego wypadanie! - /wegiel
[11:07:03] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: BlueBabyTV Cena: 1$ Komenda /licytuj [Rozdymka x1]
[11:07:03] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] tp
[11:07:12] [Render thread/INFO]: [CHAT] [Gracz] NicPolek: Sklep ze zwierzetami /tpa
[11:07:24] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: @nacho dawaj hajs
[11:07:25] [Render thread/INFO]: [CHAT] [RealCraft]Prośba o teleportacje do dariaezzz została wysłana. Teraz druga strona musi wpisać /tpakceptuj MasterFrytka
[11:07:30] [Render thread/INFO]: [CHAT] [RealCraft]Gracz dariaezzz akceptował Twoją prośbę o teleportacje.Nie ruszaj się przez 3 sekundy!
[11:07:32] [Render thread/INFO]: [CHAT] [RealCraft]Teleportacja do wyznaczonego miejsca
[11:07:35] [Render thread/INFO]: [CHAT] [Licytacje][Rozdymka x1] wygrał: DudekGaming cena: 2$
[11:07:36] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:07:36] [Render thread/INFO]: [CHAT]  * Nick gracza: dariaezzz
[11:07:36] [Render thread/INFO]: [CHAT]  * Przegrany czas: 357 godzin
[11:07:36] [Render thread/INFO]: [CHAT]  * Ranking PVP: 798 pkt
[11:07:36] [Render thread/INFO]: [CHAT] Kliknij aby wysłać prywatną wiadomość do dariaezzz
[11:07:36] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:07:43] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Ac4x Cena: 15$ Komenda /licytuj [Perła kresu x2]
[11:07:47] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] przelej
[11:07:54] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] postawisz zebtm zobazcyl czy swieci
[11:08:02] [Render thread/INFO]: [CHAT] [Gracz] Ksedres___: \vw zimmna\\
[11:08:08] [Render thread/INFO]: [CHAT] [RC] Możesz sam zdecydować, czy plony w Twojej autofarmie mają zbierać się automatycznie
[11:08:09] [Render thread/INFO]: [CHAT] [Gracz] Ksedres___: \vw zimmna
[11:08:15] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x2] Cena: 15$
[11:08:15] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: o ciul
[11:08:15] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: lol siema smook
[11:08:17] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: Ksedres___ stop spam
[11:08:17] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: smoks
[11:08:27] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] ale ty muisz zrobi z zelaza
[11:08:29] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: i bartek
[11:08:29] [Render thread/INFO]: [CHAT] [RealCraft]Lotto: aktualnie 5 osób, nagroda: 37,500$ /lotto losuj
[11:08:31] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x2] Cena: 15$
[11:08:42] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: Halo mam pytanie
[11:08:42] [Render thread/INFO]: [CHAT] [$$][SVip] Barteek_: siema
[11:08:43] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] czasu nei mam przelwasz czy drozej sorzeda
[11:08:43] [Render thread/INFO]: [CHAT] [RC] NOWOŚĆ > Po zakończeniu konta VIP przypisany do niego VipWarp usuwa się po 5 godzinach (jeżeli VIP nie zostanie przedłużony)
[11:08:48] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: chej wam
[11:08:52] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: kto chce kupić dużo miedzi albo ma skup
[11:08:54] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] dobra zaufam ten jeden raz
[11:08:55] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: KOTXD7 Cena: 1$ Komenda /licytuj [Piorunochron x5]
[11:08:58] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: ile kosztuje wedka 3/1?
[11:08:59] [Render thread/INFO]: [CHAT] [dariaezzz -> MasterFrytka] czekam
[11:09:05] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [60 sekund]
[11:09:13] [Render thread/INFO]: [CHAT] [RealCraft]Przelałeś graczowi dariaezzz pieniądze - 227,000$
[11:09:13] [Render thread/INFO]: [CHAT] [RealCraft]Stan konta po transakcji to: 96$
[11:09:22] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[11:09:27] [Render thread/INFO]: [CHAT] [Licytacje][Piorunochron x5] wygrał: DudekGaming cena: 2$
[11:09:27] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[11:09:35] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Srt255 Cena: 4,000$ Komenda /licytuj [Złote jabłko KOX x2]
[11:09:36] [Render thread/INFO]: [CHAT] Uwaga! Ta czynność jest zablokowana!
[11:09:43] [Render thread/WARN]: Received passengers for unknown entity
[11:09:47] [Render thread/INFO]: [CHAT] [Vip] Dorcistaj: kupie gniazdo pszczół
[11:09:49] [Render thread/INFO]: [CHAT] [MasterFrytka -> dariaezzz] ok
[11:09:50] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [15 sekund]
[11:09:53] [Render thread/INFO]: [CHAT] [RC]Aktualne ceny powiększeń działek znajdziesz pod /dzialka ceny
[11:09:54] [Render thread/INFO]: [CHAT] [RealCraft]Ten gracz ignoruje Twoje wiadomości.
[11:10:03] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [Usunięte]
[11:10:07] [Render thread/INFO]: [CHAT] [Licytacje][Złote jabłko KOX x2] Cena: 4,000$
[11:10:07] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty,  /pomoc <Pytanie>
[11:10:12] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: parkur do wygrania 20k ale za wejście 2k
[11:10:14] [Render thread/INFO]: Loaded 421 advancements
[11:10:20] [Render thread/INFO]: [CHAT] [Vip] wizardmist432: ty
[11:10:28] [Render thread/INFO]: [CHAT] [RC]Konto VIP/SVIP można zakupić w naszym sklepie -> https://sklep.realcraft.pl
[11:10:37] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: ile kosztuje VIP?
[11:10:39] [Render thread/INFO]: [CHAT] [Licytacje][Złote jabłko KOX x2] wygrał: dariaezzz cena: 10,000$
[11:10:42] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: ./warp infovip
[11:10:43] [Render thread/INFO]: [CHAT] [Gracz] DADI954:  Zapraszam do  sklepu /vw bgcz
[11:10:44] [Render thread/INFO]: [CHAT] [Vip] wizardmist432: 9 zł
[11:10:45] [Render thread/INFO]: [CHAT] [Gracz] MasterFrytka: jest jakiś admin albo ktoś do którego mogę zgłosić oszustwo
[11:10:47] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: malinowymus Cena: 12,000$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[11:10:51] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: tak
[11:11:22] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: ej pozycz ktoś hajs bo mam 37$
[11:11:25] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: xD
[11:11:30] [Render thread/INFO]: [CHAT] [RC]Obszar kopalnia1 zostal automatycznie zresetowany!
[11:11:30] [Render thread/INFO]: [CHAT] [RC]Obszar las6 zostal automatycznie zresetowany!
[11:11:30] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: no serio
[11:11:31] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: graczom nie pozyczam 😛
[11:11:36] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: aha???
[11:11:36] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: hej smok
[11:11:38] [Render thread/INFO]: [CHAT] [RC]Sprawdź mapkę działek i spawnu na stronie pod linkiem https://maps.realcraft.pl/
[11:11:40] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: xD
[11:11:40] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ❤️
[11:11:40] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: j/j
[11:11:41] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: prosze
[11:11:41] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam becon msg
[11:11:45] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: dzięki miski
[11:11:51] [Render thread/INFO]: [CHAT] [ModChat] katy: jaki miły XD
[11:11:52] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: XXD
[11:11:52] [Render thread/INFO]: [CHAT] [Gracz] christmass_boyy: z kim mogę grać?
[11:11:59] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: PitWree cena: 25,000$
[11:12:04] [Render thread/INFO]: [CHAT] [SVip] BadgersBadgers: wreszcie kurde czt ruszyl się
[11:12:07] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: szymonix89 Cena: 7,000$ Komenda /licytuj [Diament x10]
[11:12:08] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: Tobie katy bym tez nie pozyczyl 😛
[11:12:13] [Render thread/INFO]: [CHAT] [RC]Top listy - /toponline, /tophajs, /toppvp, /topquesty, /toppraca, /topdzialki, /topparkour, /topeventy, /topkod, /toplotto
[11:12:17] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: parkur do wygrania 20k za 2k no scam
[11:12:19] [Render thread/INFO]: [CHAT] [RealCraft]Gracz o nicku Modchat nie jest online!
[11:12:24] [Render thread/INFO]: [CHAT] [ModChat] katy: ja i tak nie chce
[11:12:28] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: aha!
[11:12:31] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[11:12:33] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: skam!
[11:12:39] [Render thread/INFO]: [CHAT] [ModChat] katy: jak zawsze
[11:12:47] [Render thread/INFO]: [CHAT] [Licytacje][Diament x10] Cena: 7,000$
[11:12:48] [Render thread/INFO]: [CHAT] [MasterFrytka -> Zabsong] @dariaezzz pod pretekstem znanej osoby chciała mi sprzedać beacon za 230k nie wiedziałem ze beacon kosztuje ponad 1mln i kupilem ale nie chciała mi dać a wymiane wiec przzelałem jej a ona mnie zablokowała i nie dała beacona
[11:12:48] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: checie jakiś kodzik?
[11:12:50] [Render thread/INFO]: [CHAT] [Gracz] AdamesHD: parkur do wygrania 10k za 2k
[11:12:52] [Render thread/INFO]: [CHAT] [Gracz] BlueBabyTV: jaa
[11:12:56] [Render thread/INFO]: [CHAT] [Gracz] christmass_boyy: z kim mogę grać?
[11:13:03] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[11:13:05] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: wiecie c o
[11:13:05] [Render thread/INFO]: [CHAT] [RealCraft]Odpowiedź na twoje pytanie które zadałeś[aś] to:
[11:13:05] [Render thread/INFO]: [CHAT] [RealCraft]Do dalszego rozpatrzenia Twojego zgłoszenia potrzebne nam są dowody w postaci screenshotów. Możesz je wkleić na imgur.com, a następnie przesłać na /pomoc link do udostępnionych przez Ciebie zdjęć.
[11:13:05] [Render thread/INFO]: [CHAT] [RealCraft]Zabsong -> Masz jeszcze jakies pytanie? /pomoc [PYTANIE]
[11:13:08] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: co
[11:13:11] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: wejde dzis pozniej i edycje skoncze
[11:13:13] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ja wiem ale nie powiem
[11:13:14] [Render thread/INFO]: [CHAT] [Gracz] AdamesHD: parkur do wygrania 10k za 2k no skam
[11:13:16] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: aha
[11:13:19] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: snorlax420 Cena: 10$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[11:13:21] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: a idz ty
[11:13:23] [Render thread/INFO]: [CHAT] [RC]Drewno możesz zdobyć na /warp tartak
[11:13:33] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: zaba czy ty możesz wylaczyc w koncu to co tu kilka od 2 miesiecy chyba
[11:13:34] [Render thread/INFO]: [CHAT] [SVip] Fortall: sprzedam jajka kozy, papugi, pandy, lisa...
[11:13:34] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: w tej bajce byly smoki
[11:13:42] [Render thread/INFO]: [CHAT] [RealCraft]Aby otrzymać pomoc wpisz /pomoc <W czym pomóc>
[11:13:49] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[11:13:51] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] Cena: 10$
[11:13:58] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: biorac pod uwage fakt ze skonczylam edycje ponad miesiac temu to teraz to tylko formalnosc
[11:13:58] [Render thread/INFO]: [CHAT] [RC]Na łącznikach działek nie mogą przebywać zwierzątka i stojaki na zbroje!
[11:14:03] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[11:14:27] [Render thread/INFO]: [CHAT] [Gracz] DADI954:  Zapraszam do  sklepu /vw bgcz
[11:14:35] [Render thread/INFO]: [CHAT] [$$][SVip] Barteek_: aha smok byłaś dodana
[11:14:59] [Render thread/INFO]: [CHAT] [Gracz] PROkurator0o0: bo kolega cie przyzywa
[11:15:08] [Render thread/INFO]: [CHAT] [RC]Zadania dzienne - /zadania! Proste zadania, super nagrody! - VIP, cenne przedmioty, pisanie kolorem i wiele innych!
[11:15:11] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: Zabsong cena: 24,999$
[11:15:18] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: sprzedam becon msg
[11:15:19] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: Ac4x Cena: 10$ Komenda /licytuj [Perła kresu x2]
[11:15:23] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[11:15:30] [Render thread/INFO]: [CHAT] [Gracz] marcirox: ma ktoś wode?
[11:15:30] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:15:30] [Render thread/INFO]: [CHAT]  Event, Uwaga! Kto pierwszy przepisze kod poniżej wygrywa!
[11:15:30] [Render thread/INFO]: [CHAT]  Nagroda za przepisanie: [Marchewka x3]
[11:15:30] [Render thread/INFO]: [CHAT]  Użyj /kod <KOD> Aby przepisać!
[11:15:30] [Render thread/INFO]: [CHAT]  ???????????????????????????????
[11:15:30] [Render thread/INFO]: [CHAT]  ???????????????????????????????
[11:15:30] [Render thread/INFO]: [CHAT]  ???????????????????????????????
[11:15:30] [Render thread/INFO]: [CHAT]  ???????????????????????????????
[11:15:30] [Render thread/INFO]: [CHAT]  ???????????????????????????????
[11:15:30] [Render thread/INFO]: [CHAT] --------------------[RealCraft]--------------------
[11:15:31] [Render thread/INFO]: [CHAT] [RC]Komenda nie została znaleziona. Pomoc - /pomoc
[11:15:34] [Render thread/INFO]: [CHAT] [RealCraft]Kod przepisał/a CreeperAwMan23 w 3.23 sekund 
[11:15:36] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: gz
[11:15:36] [Render thread/INFO]: [CHAT] [SVip] cat_gone: gz
[11:15:37] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: prawie putin xD
[11:15:39] [Render thread/INFO]: [CHAT] [Gracz] Kiluaxd123: puti4ki
[11:15:39] [Render thread/INFO]: [CHAT] [$][SVip] bdmati: gz kriper
[11:15:41] [Render thread/INFO]: [CHAT] [ModChat] katy: gz
[11:15:43] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x2] Cena: 10$
[11:15:43] [Render thread/INFO]: [CHAT] [RC]Pod komendą /stats możesz sprawdzić, ile razy wygrałeś w lotto!
[11:15:43] [Render thread/INFO]: [CHAT] [$][SVip] CreeperAwMan23: dzięki
[11:15:46] [Render thread/INFO]: [CHAT] [Gracz] klaun210: gz
[11:15:47] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: ej, sprzedam dzialke
[11:15:48] [Render thread/INFO]: [CHAT] [MasterFrytka -> Zabsong] jak mam wjechać na góre czatu żeby zrobic sreena
[11:15:50] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: checie kod na 100k??
[11:15:50] [Render thread/INFO]: [CHAT] [SVip] Fortall: kupie żelazo dużo
[11:15:56] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: kto chce kupić
[11:15:58] [Render thread/INFO]: [CHAT] [Gracz] marcirox: tak
[11:15:58] [Render thread/INFO]: [CHAT] [Gracz] Gowniarz: mogę z kims mieszkać?
[11:15:59] [Render thread/INFO]: [CHAT] [Licytacje][Perła kresu x2] Cena: 10$
[11:16:03] [Render thread/INFO]: [CHAT] [$$][SVip] _ArriveDerci: smok wystaw se na lica xD
[11:16:06] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: XD
[11:16:08] [Render thread/INFO]: [CHAT] [Zabsong -> MasterFrytka] logi najleppiej wyslij
[11:16:18] [Render thread/INFO]: [CHAT] [MasterFrytka -> Zabsong] co to jest
[11:16:20] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: sprzedam mini blok kamiń za 500
[11:16:21] [Render thread/INFO]: [CHAT] [Gracz] halofalo: ze mną możesz jeśli będziesz pomagał gowniaż
[11:16:23] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: snorlax420 Cena: 10$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[11:16:25] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [60 sekund]
[11:16:28] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ja sprzedasz !!?!
[11:16:29] [Render thread/INFO]: [CHAT] [Gracz] Gowniarz: ok
[11:16:38] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: no
[11:16:39] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: nie ma sprzedawania !
[11:16:52] [Render thread/INFO]: [CHAT] [Gracz] Xd_to_nie_JA: co
[11:16:53] [Render thread/INFO]: [CHAT] [RC]Zwracaj szczególną uwagę na nazwy przedmiotów, gdyż mogą one być nieprawdziwe - szczególnie na licytacji!
[11:16:56] [Render thread/INFO]: [CHAT] [Gracz] AdamesHD: parkur do wygrania 10k za 2k no skam
[11:16:57] [Render thread/INFO]: [CHAT] [Gracz] halofalo: to się do mnie tepnij
[11:16:58] [Render thread/INFO]: [CHAT] [$][Gracz] smok_s: nie no zabsong, idziesz do domu
[11:16:59] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: dobra kod na 100k na msg
[11:17:04] [Render thread/INFO]: [CHAT] [Vip] XxWikixX: :< co jest?
[11:17:04] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: a kod to ...
[11:17:10] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [15 sekund]
[11:17:11] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: _ArriveDerci cena: 23,000$
[11:17:21] [Render thread/INFO]: [CHAT] [MasterFrytka -> Zabsong] co to są logi
[11:17:23] [Render thread/INFO]: [CHAT] [RealCraft]Usuwanie wyrzuconych przedmiotów [Usunięte]
[11:17:26] [Render thread/WARN]: Received passengers for unknown entity
[11:17:28] [Render thread/INFO]: [CHAT] [RC]Dołącz do pracy! - /praca
[11:17:31] [Render thread/INFO]: [CHAT] [RealCraft]Odpowiedź na twoje pytanie które zadałeś[aś] to:
[11:17:31] [Render thread/INFO]: [CHAT] [RealCraft]Jeśli nie wiesz jak znaleźć i wysłać swoje logi czatu w grze, udaj się do poradnika na naszym forum i postępuj zgodnie z instrukcjami - http://realcraft.pl/skrot/?u=Ssl
[11:17:31] [Render thread/INFO]: [CHAT] [RealCraft]Zabsong -> Masz jeszcze jakies pytanie? /pomoc [PYTANIE]
[11:17:35] [Render thread/INFO]: [CHAT] [Licytacje]Wystawił: snorlax420 Cena: 20$ Komenda /licytuj [Klucz do magicznej skrzynki [CENNE] x1]
[11:17:38] [Render thread/INFO]: [CHAT] [SVip] dariaezzz:  j1b4dr0+,..21
[11:17:55] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: stop
[11:17:59] [Render thread/INFO]: [CHAT] [RealCraft]Aktualnie odpowiadający na pytania admini to: \nkaty, Zabsong,  /pomoc <Pytanie>
[11:18:05] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: no smokczuś jestem w domu
[11:18:07] [Render thread/INFO]: [CHAT] [ModChat] Zabsong: ez
[11:18:11] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: kto wygrał?
[11:18:12] [Render thread/INFO]: [CHAT] [Vip] wizardmist432: e
[11:18:13] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: gz cat_gone po raz 2
[11:18:24] [Render thread/INFO]: [CHAT] [Gracz] maciejooo420: dawaj jeszcze 1
[11:18:30] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: prosze cat_Gine
[11:18:31] [Render thread/INFO]: [CHAT] [Gracz] DudekGaming: dariaezzz kto na miejscu 3 ?
[11:18:36] [Render thread/INFO]: [CHAT] [SVip] dariaezzz: gone
[11:18:36] [Render thread/INFO]: [CHAT] [SVip] cat_gone: dzięki 😛
[11:18:38] [Render thread/INFO]: [CHAT] [RC]Zabijając Gracza, masz 3% szansy na to, że wypadnie z niego skrzynka PvP!
[11:18:39] [Render thread/INFO]: [CHAT] [Licytacje][Klucz do magicznej skrzynki [CENNE] x1] wygrał: _ArriveDerci cena: 23,000$
[11:18:39] [Render thread/INFO]: [CHAT] [Vip] Dorcistaj: warp kopalnia

 

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